Andy Van Slaars

Andy Van Slaars

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High-level rules to code by

I came across a small markdown file the other day. It was a short bullet list of guidelines I put together for a team I managed a while back. None of it is overly detailed, but I think it’s a pretty good list. I may expand on it a bit over time, but for now I’ll just drop it here in its original form.

  • No decision is final
    • Bad decisions over indecision
  • Perfect is the enemy of good
  • Scope should be cut mercilessly
    • Don’t add scope!
  • It’s Just Code, it can be changed
  • Always be moving forward
  • Build something the iterate
    • Customers typically don’t know what they want until they see it
    • A basic feature is a good starting point
  • Prefer simple to clever